![The Spacedock brought together 20 classic science fiction space craft, displayed in a 30-foot wide panoramic format. Patrons could learn details of each vehicle via three interactive screens.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/312fd1d4-57f9-4dce-b8fd-0a70ce36a191/Spacedock+panorama.jpg)
The Spacedock brought together 20 classic science fiction space craft, displayed in a 30-foot wide panoramic format. Patrons could learn details of each vehicle via three interactive screens.
![An early concept illustration of the Spacedock exhibit depicting interactive display screens as transparent plates. While technology existed to realize this idea, modified LCD displays were implemented to heed maintenance recommendations.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/90166fe0-04e2-49f1-8283-3eea764e87b5/Spacedock+CG+concept.jpg)
An early concept illustration of the Spacedock exhibit depicting interactive display screens as transparent plates. While technology existed to realize this idea, modified LCD displays were implemented to heed maintenance recommendations.
![The completed Spacedock exhibit with interactive touch screens in front of the main view port. Ambient sounds of docking space vehicles could be heard within the exhibit environment.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/cb234629-9e4c-42db-96cc-8e849b116b59/Spacedock+complete.jpg)
The completed Spacedock exhibit with interactive touch screens in front of the main view port. Ambient sounds of docking space vehicles could be heard within the exhibit environment.
![A fully animated, custom-crafted reimagining of Blade Runner's future Los Angeles, referencing visual and audio from the original motion picture. This was one of three large-format, projected Cities Of Tomorrow.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/2ec50c15-68e5-4806-bc90-319b060d2363/Blade+Runner+color+panorama.jpg)
A fully animated, custom-crafted reimagining of Blade Runner's future Los Angeles, referencing visual and audio from the original motion picture. This was one of three large-format, projected Cities Of Tomorrow.
![A storyboard sequence of key moments in the Cities Of Tomorrow Blade Runner exhibit. Since patron view was stationary, as if gazing out a window in the city, action elements visually portrayed the story, together with an aural narrative within the ex](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/e8e1fd66-0766-48f5-997b-444006975ab5/Blade+Runner+storyboard.jpg)
A storyboard sequence of key moments in the Cities Of Tomorrow Blade Runner exhibit. Since patron view was stationary, as if gazing out a window in the city, action elements visually portrayed the story, together with an aural narrative within the exhibit.
![Cities Of Tomorrow pre-production activities at the GPG studio. This depiction of an optimistic future city derived inspiration from The Jetsons, an early 1960s animated cartoon.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/d99fd0ba-d06a-465e-a8cf-44fb9724e2a2/Cities+programming.jpg)
Cities Of Tomorrow pre-production activities at the GPG studio. This depiction of an optimistic future city derived inspiration from The Jetsons, an early 1960s animated cartoon.
![A computer model establishing visual composition for the bright, cheery future city in the Cities of Tomorrow exhibit. In this early design, building, character and vehicle movement relationships were positioned and reviewed in motion by the art dire](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/06af1ca6-74e7-4e59-928a-d64d815d6fd8/Basic+CG+POV.jpg)
A computer model establishing visual composition for the bright, cheery future city in the Cities of Tomorrow exhibit. In this early design, building, character and vehicle movement relationships were positioned and reviewed in motion by the art director.
![An early concept sketch suggesting the illusion and real worlds within The Matrix future city. The final exhibit media presented this transition via a momentary visual glitch in the appearance of the illusionary world - the "normal" world we experien](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/758b108b-a0c7-4ea4-bb9d-686ba93559ed/Matrix+A-B+morph+sketch.jpg)
An early concept sketch suggesting the illusion and real worlds within The Matrix future city. The final exhibit media presented this transition via a momentary visual glitch in the appearance of the illusionary world - the "normal" world we experience each day.
![A finished frame from the real world within The Matrix future city, showcased in the Cities Of Tomorrow exhibit. In this dark vision of the future, robotic Harvesters collect synthetic humans from a production field.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/24802b06-cea8-48f1-8541-27f4ff3711b1/Matrix+panorama.jpg)
A finished frame from the real world within The Matrix future city, showcased in the Cities Of Tomorrow exhibit. In this dark vision of the future, robotic Harvesters collect synthetic humans from a production field.
![Two views of the Amazing Places exhibit where patrons could select a classic planet from science fiction lore, then observe the planet materialize in 3D without glasses. A special projection and optical system achieved this one-of-kind exhibit.](https://images.squarespace-cdn.com/content/v1/601c5391440e6e22fa5d4528/adfd6100-6061-44ae-83eb-6636fa24dcde/Amazing+Places+2+views.jpg)
Two views of the Amazing Places exhibit where patrons could select a classic planet from science fiction lore, then observe the planet materialize in 3D without glasses. A special projection and optical system achieved this one-of-kind exhibit.
Science Fiction Museum Media
Imagined worlds realized via pixels, projection and innovative presentation
• Inspired by Microsoft co-founder Paul Allen’s adoration of the science fiction genre
• The first in-depth, dedicated science fiction museum/Hall Of Fame in the world
• Inside the Experience Music Project (EMP) facility beneath Seattle’s Space Needle
• Team members included former Disney Imagineering designers and producers
• Computer-generated Star Wars spacecraft were personally approved by George Lucas
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Seattle’s Science Fiction Museum and Hall of Fame, in its original 2004 configuration featured specially produced immersive and custom formatted media displays by GPG.
Applying 100% original animated high-definition imagery, Spacedock and Cities of Tomorrow exhibits enabled visitors to see twenty classic spaceships and three visions of the future: a 1950’s Atomic City, Blade Runner’s Los Angeles, and the real world of The Matrix. The projected environments and spacecraft were photo-realistic, crafted entirely at the GPG studios.
Amazing Places allowed visitors to select a science fiction planet by touching an interactive screen. Once selected, the planet formed from “cosmic gases” in three-dimensional space, presenting a walk-around, look-over/under presentation of the planet as it slowly rotated in real time. A short documentary within the kiosk presented the planet’s fictional history.
GPG created other special effects for the museum, including a three-dimensional animated floating ring system around a life-sized Maria figurine from the classic motion picture Metropolis. Additionally, GPG created custom multi-channel sound effects and fiber optic star fields for adjacent galleries.